Round-based | This idea is inspired by a wide variety of online multiplayer games that are split into rounds. In particular, the Trouble in Terrorist Town gamemode for Garry's Mod uses this style of gameplay. It was thought that this format best facilitated the design goal of being able to enter and exit a game of HvR at any point. |
Three bar HUD | This layout for the HUD was taken from The Elder Scrolls IV: Skyrim. Since my game also uses a system with three major stats, I thought that this HUD would be appropriate. |
Not knowing who to trust | The premise of Trouble in Terrorist Town was that none of the innocent would know who the traitors were in a match. The idea introduced in Humans versus Robots that nobody would know anybody's player/robot status was a variation on that idea, which made it possibly more interesting. |
Survival game style stats | This idea was inspired mostly by the gamemode Garry's Mod Stranded, which had Hunger, Thirst and Fatigue statistics. There are two reasons to include this feature in Humans versus Robots. Firstly, it would help to resolve stalemates that may arise when players hide or refuse to attack each other. Secondly, it helps to differentiate the gamemode further from Trouble in Terrorist Town. |